package com.rs.game.player.dialogues.impl;

import com.rs.game.player.dialogues.Dialogue;

public class ZarosAltar extends Dialogue {

    @Override
    public void start() {
	if (!player.getPrayer().isAncientCurses())
	    sendOptionsDialogue("Change from prayers to curses?", "Yes, replace my prayers with curses.", "Never mind.");
	else
	    sendOptionsDialogue("Change from curses to prayers?", "Yes, replace my curses with prayers.", "Never mind.");
    }

    @Override
    public void run(int interfaceId, int componentId) {
	if (componentId == OPTION_1) {
	    if (!player.getPrayer().isAncientCurses()) {
		sendDialogue("The altar fills your head with dark thoughts, purging the", "prayers from your memory and leaving only curses in", " their place.");
		player.getPrayer().setPrayerBook(true);
	    } else {
		sendDialogue("The altar eases its grip on your mid. The curses slip from", "your memory and you recall the prayers you used to know.");
		player.getPrayer().setPrayerBook(false);
	    }
	} else
	    end();
    }

    @Override
    public void finish() {

    }

}
